How to play
The best way to learn how to play Marple is to open and study this help
page on your computer while playing the game.
The game board consists of 20 tiles that are arranged into 4 rows and 5
columns. Initially each tile contains 5 parts that are specific to
their row. The objective of the game is to eliminate tile parts so that
only one unique part per tile remain.
To help you solve the puzzle you’re provided with a set of clues.
The clues reside in a box below the
There are four different types of clues:
“In between” clues consist of three different tiles. They indicate that
the middle tile is located in between the other two tiles. It however
doesn’t tell the order of the other two tiles ( can be on the
left side with on the right side or on the left side with on the right
side). Also, it does not indicate that the tiles would be located in
adjacent columns (for example, can be on the first column, on the second
on the fifth column).
“Left of” clues consist of two tiles with “…” in the middle. They
indicate that the tile on the left has to be located left of the right
side tile. They however do not indicate whether the tiles are located
adjacent columns (for example can be on the first column with on the
“Next to” clues consist of two tiles. They indicate that the two tiles
have to be located in adjacent columns but they don’t tell which one of
the tiles tiles is on the left side and which one is on the right side.
“Same column” clues consist of two tiles with a double headed arrow
between them. They indicate that the two tiles are located in on the
To eliminate a part from a tile, touch the tile to zoom it. You can
then eliminate the part by touching it. If you want to undo the
elimination, touch the eliminated part again. If you know which part is
the correct one, you can touch and hold it for a while to eliminate all
the other parts from that tile. If you want to cancel all the changes,
tap the “Cancel” button. This is especially handy if you have “Auto
deduce” enabled. Close the tile by touching
anywhere outside of it.
Tips and tricks
- Log in to the OpenFeint social gaming network to gain access to
global hiscore lists, cool achievements and much more! To access
OpenFeint, tap the OpenFeint logo in the main menu to bring up the
OpenFeint dashboard. Registering with OpenFeint is free, only takes one
click and doesn’t require any passwords or email addresses.
- You can dim clues that are no longer useful by tapping them. To
undim a clue, tap it again.
- You can tap and drag clues to rearrange them. Dropping a clue on
top of another makes them switch places.
- If you’re stuck and need a hint, tap the HINT button. This will
highlight a clue that you should be paying attention to. Note that each
hint lowers your score.
- If you’re still stuck after watching a hint you can tap and hold
the HINT button for a while to get detailed explanation on what you
should do next. Note that using the extended hint feature counts as two
normal hints and lowers your score accordingly.
- If you want to restart the puzzle, tap the RESTART button. Note
that in challenge mode RESTART creates another random puzzle.
- You can safely exit the game while in the middle of a puzzle.
Marple will remember the game state when you return.
Tips for beginners
You should start by going through the “In between” clues and the “Left
of” clues and eliminate tiles from the leftmost and rightmost columns.
You can make the game easier by enabling “Give away two tiles” from the
settings view. This will automatically solve two tiles but will also
add two minutes to your time. If you get stuck, use the hint feature.
你可以通过”三联“和”左右“线索从移除最左和最右的列开始。你可以通过设置里的”Give away two
Below is a list of some of the things that can be deduced from
different types of clues.
“In between” clues
Since the middle tile has to be in between the other two tiles, it
cannot be on the first or last column. For example, if the clue is , you can
from leftmost and rightmost columns. Also, if one of the tiles is
already known, you can safely eliminate the other two tiles from that
“Left of” clues
Since the right side tile requires the other tile to be located on its
left side, it cannot be on the leftmost column. For example, if the
clue is , you can eliminate from the
leftmost column and from the rightmost column.
“Next to” clues
If the other tile of the clue is known and is on the leftmost or
rightmost column, you can deduce the location of the other tile. For
example, if the clue is and is known to be on the leftmost column, has to be on
the second column from the left.
“Same column” clues
If the other tile is known, so is the other one. For example, if the
clue is and is known, has to be on the same column. Conversely, if
some column doesn’t have the other tile, it cannot have the other
either. For example, with the previous clue, if some column still has but not , you can
from that column as well.
Remember that this was just a list of some of the things that can be
deduced from the clues. As you play the game you’ll find out lots of
other things that can be deduced from them.